![]() The ability to end an Infusion to avoid dropping to zero hitpoints is cool, but it is less helpful against enemies that are attacking multiple times. ![]() This bonus isn’t tied to proficiency bonus or stats, so it stacks with any other bonuses the Artificer already gets to saving throws. ![]() Thanks to the Artificer’s level-eighteen Magic Item Master feature, Soul of Artifice has the potential to boost all saving throws with +6. Additionally, you can end one of your Artificer Infusions as a reaction to keep one hitpoint when you would be reduced to zero hitpoints. You can click a class in the list below to skip ahead to the class capstone you’re interested in:Īrtificer Level-Twenty Capstone: Soul of ArtificeĮach magic item you’re attuned to gives you a +1 bonus to all your saving throws. Purple text indicates my new or altered aspects of a capstone feature. Blue text indicates bits of a feature that I did not change. This will help readers to get creative with their own revisions and spark ideas for how they’d build on my ideas or go in a different direction.Ĭolor Coding: My versions of capstones are italicized. Some of the class sections include an additional feature idea for anyone who thinks I was too conservative. I’m covering official classes from the PHB and TCoE. I’ll review what the capstone does, share my thoughts, then offer my revision or seal of approval.Ĭharacter classes are listed in alphabetical order. I’ve gone through each official D&D 5e character class and explained why their capstone features are or are not substantive enough for an aspiring adventurer. Regardless of how often capstones are obtained, I want to remedy the issues I have with them for anyone reaching level twenty. My revisions in this article clearly won’t impact gaming groups that will not reach level twenty. Multiclassing at early levels doesn’t feel like missing out on a capstone if the campaign doesn’t have capstones on the metaphorical table. I say that because many campaigns end long before level twenty. Doesn’t that feel sad? Not for everyone.įor many D&D groups, class capstones could be recklessly overpowered and it still wouldn’t matter to them. Players who multiclass will still reach level twenty, but they won’t receive a capstone feature. When a capstone feature is weak or middling, players feel inclined to multiclass. ![]() Capstones are supposed to feel powerful and transformative, but many of them fall short of that dream. Each class has what’s referred to by the D&D community as a “capstone feature” at level twenty. It’s the culmination of much time and dedication to playing an exciting game. Reaching level twenty is an exciting achievement for a D&D 5e player. This article contains affiliate links that will add gold to our coffers! Featured image for fixing D&D 5e class capstones is “Adventuring Party” by Ralf Heuls, CC License. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |